Fluid是一款基于GPU加速的After Effects二维流体模拟插件,采用真实的Navier-Stokes流体物理算法,可在时间轴中实现接近实时的流体效果。它能够将任意图层转化为流体发射源,并支持碰撞交互、双源流体混合以及丰富的物理参数控制(如重力、风力、粘度与湍流),轻松打造自然流动的水、烟雾或能量效果。同时内置多种颜色模式与电影级后期处理(如光照与辉光),并提供多档质量设置,在性能与细节之间灵活平衡,是动态图形与视觉特效制作中实现流体动画的高效工具。
Fluid is a GPU-accelerated 2D fluid simulation plugin for After Effects. Built on real Navier-Stokes physics, it turns any layer into a fluid emitter with collider interaction, dual-stream color blending, and cinematic post-processing — all real-time*, directly in the timeline. Available on Windows and macOS.
*Real-time performance may vary based on system configuration and capabilities.









